Many games are based on levels, and most of those games have a screen where:
One of the most commonly asked game dev questions is, “How do I lock and unlock levels?” Until now I’ve tried to explain the concept to people but now I have a better answer…
And then in your game it’s as easy as this to unlock the next level when the player has finished with the current level:
OGT Level Manager keeps track of which levels have been unlocked and it’s shown automatically when the player goes back to the level select screen!
If you’re using a “stars” system in your game, OGT Level Manager will even keep track of how many stars were earned on each level. And it’s this easy to use:
That one call will let OGT Level Manager know the player earned two stars on that level and it will automatically show the correct number on the level select screen.
Here are some of the features found in this library:
Basically, I’ve made it easy to drop in your own graphics, and then tweak the position of any that may need it by setting variables. Changing the actual code is not necessary.
OGT Level Manager comes with two sets of tutorial videos.
The first set is for those people who want to just use the library in their games and don’t really care about the stuff under the hood. These are the “basic how to use it” videos.
The second set dives in behind the scenes and shows you how things work. Just a word of warning, for this second set of videos I’m assuming you have at least an intermediate knowledge of using Corona SDK. I don’t start clear back at the “this is how you display a graphic” point. But again, simply using OGT Level Manager in your game can be done by a competent beginner.
The price for OGT Level Manager is just $20 — and that includes all updates for at least the next year! (Actually, I have no plans to ever charge for updates, but now you know you’re good for a year.)
You will save a LOT of time by using OGT Level Manager -- time you can spend working on the more fun parts of your new game!
Jay has been programming professionally since 1988, starting with game programming and then over the years moving to internet programming with a major Seattle telecommunications firm. Jay started programming for mobile devices in 2010 and currently has several games and apps in the Apple App Store with more on the way.
In addition to writing scores of technical articles over the years, Jay has recorded dozens of hours of tutorial videos. He's been a speaker at technical conferences and enjoys teaching how to make games and apps almost as much as making games and apps themselves.
Jay is a Certified Developer with Corona SDK and has created a computer science course for the University of Alaska on using Unity to make 2D games.